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TestRunnerWindow result text is displayed in non-monospace font resultin...
Steps to reproduce: 1. Open User-supplied project 2. Run EditMode tests 3. Select the test "NewTestScriptWithEnumeratorPasses" in th... Read more
[GPU PLM] Excessive memory usage and crash when having many Light Probe ...
How to reproduce: 1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project 2. Open 'ErrorScene' Scene 3. Notice that Progressive GPU L... Read more
Shadows appear segmented in the Game View when using "Link FOV to Physic...
At specific angles in the Game View, shadows appear segmented when using a 'physical' camera setup. Steps to reproduce: 1. Open the... Read more
Unity update dialog suggests an older version
Sometimes, when starting the editor, a dialog will popup to recommend to update your version. However, in some cases, it will be rec... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[HDRP] Debug text displays in the "HD Render Pipeline Wizard" window und...
Some debug text appears over properties name under the "Configuration Checking" section in the "HD Render Pipeline Wizard" window, r... Read more
[ShaderGraph] Exception is thrown when copying node in a group from one ...
Steps to reproduce: 1. Download and open attached "f4-bugs" project 2. Select "GraphA" in the Project window 3. In the Inspector win... Read more
[Camera] Align View to Selected functionality is broken
Steps to reproduce: 1. Download and open the attached project 2. In the Hierarchy panel, select the Main Camera game object 3. Go t... Read more
[2D Lights] Dark seam is rendered on the 2D point light outer radius whe...
How to reproduce: 1. Open the attached project named "Case_1206039" 2. Open the Sample Scene 3. Observe the Scene or the Game view ... Read more
[GPU PLM][macOS] Neverending bake with AMD GPU in the CornellBox project
Prerequisites: You'll need a OSX machine with AMD GPU having at least 4 GB of VRAM. Steps to repro: 1. Open the attached project on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened