Search Issue Tracker
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce:1. Open user attached project2. Make sure that in Player settings, color space is set to "linear".2. Click on "Wi... Read more
SpriteShapeProfile Texture is rendered distorted when assigned to "fill ...
SpriteShapeProfile Texture is rendered distorted when assigned to "fill texture" property. Steps to Reproduce:1. Create a new Projec... Read more
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
[Android] Very poor realtime reflections performance on Galaxy S8 with M...
Very low fps on Galaxy S8 The attached Reflections project gets 16-10 FPS, compared to 60ish on a Pixel 2 The attached Heavy project... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce:1. Create new project2. Open Profiler window3. Enter game mode and pause it4. Expand "Profiler.CollectGlobalStats... Read more
[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and c... Read more
Cursor.lockState is ignored after Alt+Tab
Reproduction steps:1. Open the attached project "CursorSample_Project";2. Build the project for MacOS or Windows;3. Open the built p... Read more
[2018.] Texture looks different in gamma and linear color spaces, when u...
To reproduce:1. Open project, scene2. Open player settings3. Switch between Linear and Gamma color spaces Expected vs actual: plane ... Read more
Cosmetic: Misaligned Parameter options in Animation State Inspector at n...
Select an Animation State from a State Machine in the Animator window. Take the Inspector window showing it's details and make it as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code