Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.0b3
Issue ID
989820
Regression
No
[Android] Very poor realtime reflections performance on Galaxy S8 with Mali GPU
Very low fps on Galaxy S8
The attached Reflections project gets 16-10 FPS, compared to 60ish on a Pixel 2
The attached Heavy project gets 20ish FPS, compared to 60ish on a Pixel 2 and iPhone 7
Profiling data has also been attached
Update: went all the way back to 5.6, and the issue still occurs, so I've marked this as not a regression
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
RamilRoosileht
Mar 17, 2022 15:48
Hi there, I've been able to reproduce this issue on this specific device with Unity 2020.3.23f1.
Was it really fixed?