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Editor crash when importing .OGG video file
Could reproduce in 3.5.6 and 4.0f7. To reproduce:- Create a new project and import the attached .OGG video file- Observe that the ic... Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
HideInInspector attribute does not work for separate enum members
Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more
CMD+A does whatever it feels like doing after going into the Preferences...
How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project2. Create new C# script3. Change the inheritance from MonoBehaviour to StateMachineBe... Read more
EditorBuildSettings class is not documented
The EditorBuildSettings class is not documented Read more
[Models] .skp file throws errors on import and has some normals flipped
To reproduce:1. Open attached project2. Select the 06_14_3D-4 assets. It's a sketchup model.3. Reimport the model4. Notice the error... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
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