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[Templates] The Lightweight RP template readme is out of date
The readme included with the LWRP project template is out of date in several places: - It states that LWRP is still in preview and ... Read more
[LWRP] Shadows are rendered through gameobjects when Cascades are used
How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Walk up to the space ship on the upper floor, stand in t... Read more
[LWRP] Unity crashes on UnityEditor.Handles.Internal_DrawCameraWithGrid ...
How to reproduce: 1. Open the attached project in Google Drive 2. Open Scenes > Main Scene Expected result: Unity does not crash R... Read more
[URP] The anti-alias quality settings value is changing without user int...
To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi): 1) Open the attached project and SampleSc... Read more
"Setting anti-aliasing of already created render texture" errors thrown ...
Reproduction steps: 1. Create a new project using a URP template 2. In the Hierarchy, select "Main Camera" 3. Press Play Expected r... Read more
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...
To reproduce: 1) Open the attached project 2) Click Test -> Save Open Scenes 3) Wait 10 seconds until console messages appear Expec... Read more
[Universal RP Template] The template info window refers to Shader Graph ...
When viewing the template information in the Hub for the Unviersal RP template, the copy states that the project includes Shadergra... Read more
[Universal RP][Templates] Line Endings are not set to OSNative by defaul...
When using the Universal RP Template, line endings will not be set to OSNative. This setting should be set to OSNative by default un... Read more
All about bugs
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Latest issues
- Editor is stuck in an infinite reimport loop when a specific project is reloaded
- Editor gets stuck on the "Reloading Domain" window when the Play Mode is entered and exited a few times in a short period
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases