Search Issue Tracker
[iOS][LWRP] GPU Crash when launching the template LWRP project on certai...
To reproduce: 1. Using Unity Hub create a new project using LWRP template 2. Switch platform to iOS 3. Build and run SampleScene ... Read more
[LWRP] Antialiasing doesn't work at ~1x render scale with HDR turned OFF
Steps to reproduce: 1. Start a project with LWRP template 2. Disable Post Process Layer on Main Camera 3. Select LWRP-HighQuality.as... Read more
[LWRP][iOS][GLES2] RenderTexture.Create failed: requested size is too la...
To reproduce: 1. Open project attached by QA 2. Switch platform to iOS and set GL ES2 API 3. Build and run ExampleScene-Player Expe... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce: 1. Open project attached by QA 2. Set graphics API to GLES2 or GLES3 3. Build for iOS or Android platform ExampleScene... Read more
[LWRP][Android][iOS] Tiled glitched rendering on Vulkan with Adreno GPUs...
Steps to reproduce: 1. Open user attached project 2. Build & Run on a mobile device 3. Observe the glitched and tiled UI is displaye... Read more
[LWRP][GLES] Mesh rendering issues on Android Mali GPUs and iOS with Scr...
Steps to reproduce: 1. Open attached project 2. Build & Run on a mobile device 3. Observe the glitched and tiled UI is displayed Ex... Read more
[LWRP] Realtime directional light shadow maps exhibit artifacts
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. Begin moving the camera around in the scene viewpo... Read more
[VR][LWRP]Leap Motion hand avatars are placed outside of tracking area a...
Steps to reproduce: 1. Download and open the attached project 2. Set an LWRP asset in Graphics settings and switch to Single-Pass 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag