Search Issue Tracker
[iOS][LWRP] GPU Crash when launching the template LWRP project on certai...
To reproduce:1. Using Unity Hub create a new project using LWRP template2. Switch platform to iOS3. Build and run SampleScene Expect... Read more
[LWRP] Antialiasing doesn't work at ~1x render scale with HDR turned OFF
Steps to reproduce:1. Start a project with LWRP template2. Disable Post Process Layer on Main Camera3. Select LWRP-HighQuality.asset... Read more
[LWRP][iOS][GLES2] RenderTexture.Create failed: requested size is too la...
To reproduce:1. Open project attached by QA2. Switch platform to iOS and set GL ES2 API3. Build and run ExampleScene-Player Expected... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce:1. Open project attached by QA2. Set graphics API to GLES2 or GLES33. Build for iOS or Android platform ExampleScene-Pl... Read more
[LWRP][Android][iOS] Tiled glitched rendering on Vulkan with Adreno GPUs...
Steps to reproduce:1. Open user attached project2. Build & Run on a mobile device3. Observe the glitched and tiled UI is display... Read more
[LWRP][GLES] Mesh rendering issues on Android Mali GPUs and iOS with Scr...
Steps to reproduce:1. Open attached project2. Build & Run on a mobile device3. Observe the glitched and tiled UI is displayed Ex... Read more
[LWRP] Realtime directional light shadow maps exhibit artifacts
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Begin moving the camera around in the scene viewport... Read more
[VR][LWRP]Leap Motion hand avatars are placed outside of tracking area a...
Steps to reproduce:1. Download and open the attached project2. Set an LWRP asset in Graphics settings and switch to Single-Pass3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component