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Matrix Construction node is transposed on visionOS pro device
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. O... Read more
[visionOS] The child GameObject doesn't animate with the parent GameObject
Reproduction steps:1. Open the attached “Repro“ project2. Enable the Play To Device (Window > PolySpatial > Play To Device)3. ... Read more
PolySpatial SDK occurs GC.Alloc too much
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Shuriken/Scenes/EditorDebugScene.unity“ Scene3. Enter the... Read more
[VisionOS] Input state gets stuck when one hand is performing a Touch an...
How to reproduce:1. Open the attached Project "2024-04-24 PolySpatialBugReplication - TestPinching.zip"2. Build and Run the Scene "T... Read more
[visionOS] PolySpatial doesn't support Float properties with MaterialPro...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/.unity“ Scene3. Enter the Play Mode4. Observe the ... Read more
[visionOS] Build crashes when child GameObject is parented to GameObject...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
Sprites are displayed as white boxes when using PolySpatial
How to reproduce:1. Open the attached project "visionOSTemplate063.zip"2. Enter Play Mode Expected results: Emojis are visibleActual... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps:1. Open the attached “Polyspatial2_0_Test“ project2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene3. Pl... Read more
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps:1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive2. Open the “Assets/Scenes/loader.unity“... Read more
VFX Graph effects start to flicker or disappear when the GameObjects are...
How to reproduce:1. Open the attached “IN-96604.zip” project2. Build and Run3. In the Player, observe the VFX effect going up from t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject