Search Issue Tracker
[VisionOS] Input state gets stuck when one hand is performing a Touch an...
How to reproduce:1. Open the attached Project "2024-04-24 PolySpatialBugReplication - TestPinching.zip"2. Build and Run the Scene "T... Read more
[visionOS] PolySpatial doesn't support Float properties with MaterialPro...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/.unity“ Scene3. Enter the Play Mode4. Observe the ... Read more
[visionOS] Build crashes when child GameObject is parented to GameObject...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[VisionOS] Culling mask on Volume Camera does not work when this Camera ...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps:1. Open the attached “Polyspatial2_0_Test“ project2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene3. Pl... Read more
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps:1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive2. Open the “Assets/Scenes/loader.unity“... Read more
VFX Graph effects start to flicker or disappear when the GameObjects are...
How to reproduce:1. Open the attached “IN-96604.zip” project2. Build and Run3. In the Player, observe the VFX effect going up from t... Read more
Polyspatial Hover state function is inverted on the Z-axis when used in ...
How to reproduce:1. Open the attached “IN-91351.zip” project2. Build and Run the project3. In the Player, look at the Quad GameObjec... Read more
Occlusion Map is using the incorrect channel when running on the visionO...
How to reproduce:1. Open the attached “IN-91355.zip” project2. Build and Run on visionOS3. Observe the Quad GameObject in the Player... Read more
VisionOS Hover function highlights multiple GameObjects when hovering ov...
How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset