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Fixed
Won't Fix in 1.2.X
Fixed in 2.0.0
Votes
0
Found in [Package]
1.2.3
Issue ID
AVPB-657
Regression
No
[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to less than 1
Reproduction steps:
1. Open the attached “Repro“ project
2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project window
3. Change the “_Smoothness” value to 0.5 in the Inspector
4. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
5. Run the build on an Apple Vision Pro device or visionOS simulator
6. Observe the Sphere
Expected result: Sphere’s reflections behave as normal
Actual result: Sphere’s reflections are messed up/incorrect
Reproducible with: 1.1.6, 1.2.3 (2022.3.34f1)
Reproducible on: MR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
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Resolution Note (fix version 2.0.0):
This will be fixed in the next 2.X release (using native cube map support available in the visionOS 2.0 beta).
Resolution Note (1.2.X):
This won't be fixed in 1.X, as it requires features (native cube map support) from the visionOS 2.0 beta (which we are only requiring for 2.X).