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Fixed

Won't Fix in 1.2.X

Fixed in 2.0.0

Votes

0

Found in [Package]

1.2.3

Issue ID

AVPB-657

Regression

No

[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to less than 1

Package: PolySpatial visionOS

-

Reproduction steps:
1. Open the attached “Repro“ project
2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project window
3. Change the “_Smoothness” value to 0.5 in the Inspector
4. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
5. Run the build on an Apple Vision Pro device or visionOS simulator
6. Observe the Sphere

Expected result: Sphere’s reflections behave as normal
Actual result: Sphere’s reflections are messed up/incorrect

Reproducible with: 1.1.6, 1.2.3 (2022.3.34f1)

Reproducible on: MR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2.0.0):

    This will be fixed in the next 2.X release (using native cube map support available in the visionOS 2.0 beta).

  2. Resolution Note (1.2.X):

    This won't be fixed in 1.X, as it requires features (native cube map support) from the visionOS 2.0 beta (which we are only requiring for 2.X).

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