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[iOS] [ARKit] AR Camera does not update the Target Texture when it is se...
Reproduction steps: 1. Open the attached project "Case_1345857" 2. Build and Deploy the Scene "SampleScene" to an iOS device 3. Obse... Read more
[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps: 1. Open customer's attached project (steps for access in steps) 2. Build for iOS and open the Xcode project gene... Read more
[ARKit] AR Object can not be loaded from AssetBundle
Reproduction steps: 1. Open the attached project ("1330659R.zip") 2. Open the "SampleScene" scene 3. Open Asset Bundle browser 4. Ma... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
[iOS] Status reports as "Tracking" after denying camera access
Reproduction steps: 1. Download and open the attached "ARF 4.1 Camera Auth Tracking State Bug.zip" project 2. Build and deploy the p... Read more
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectMana...
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation 1. What happened The app is crashing... Read more
[ARKit] ARObject importer can fail to import assets when the host machin...
This affects object tracking in ARFoundation's implementation of ARKit. The ARObject importer parses floating point numbers from a p... Read more
[iOS 14] ARKit meshing causes application hang after 20 minutes
How to reproduce: 1. Open the attached 'arfoundation-samples-preview.7.zip' 2. Build 'Meshing' Scene for iOS 3. Deploy Xcode project... Read more
[Simulator] [iOS] [ARKit] App fails to launch even if ARKit is set to op...
Reproduction steps: 1. Create a new project switch to iOS platform 2. Import ARKit XR Plugin via Package Manager 3. Go Edit -> Proje... Read more
[ARFoundation][ARKit][iOS] ARSessionState.CheckingAvailability status is...
Repro steps: 1. Open attached project 2. Build and Run on an ARKit not capable device 3. Check the log output in XCode Actual: An "... Read more
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