Search Issue Tracker
Third Party Issue
Votes
2
Found in [Package]
2019.4
2020.3
2020.3.24f1
2021.2
2022.1
Issue ID
1386787
Regression
No
ARKit Body tracking neck joint(s) incorrectly reports rotations when the scanned person rotates their head
Reproduction steps:
1. Download and open the "arfoundation-samples" project from https://github.com/Unity-Technologies/arfoundation-samples
2. Build and deploy the project to iOS
3. Select "Body Tracking" > "3D"
4. Scan a person
5. Observe the robot's head when the scanned person moves their head left/right
Expected result: The robot rotates their head left/right
Actual result: The robot tilts their head
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Reproduced with: iPhone 13 Pro (iOS 15.0.0), iPhone 12 Pro (iOS 14.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
We were able to reproduce visibly inaccurate neck tracking in a variety of body poses using ARKit; however, these values come from ARKit itself, and AR Foundation makes no modifications to the joint transforms. Please direct further questions to Apple for this issue.