Search Issue Tracker
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12.According to XRF-... Read more
GameObject is misplaced when in HoloLens 2
How to reproduce:1. Open the attached project "WLT_test_20.3.48.zip".2. Enter Play Mode with Holographic Remoting enabled3. Observe ... Read more
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced...
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and... Read more
[XR SDK] [OpenXR] Editor crashes when switching from SteamVR to Oculus r...
Reproduction steps:1. Set SteamVR as OpenXR runtime2. Open the attached project ("aXis_FPV.zip")3. Enter and exit the Play mode4. Cl... Read more
[UWP] Unity/OpenXR app crashes when enabling depth debug visualization o...
How to reproduce:1. Open the attached project "DepthOverlayCrash.zip"2. Build And Run the project on HoloLens 23. Open the Windows D... Read more
Enabled Interaction Profiles are not saved when reopening the project
How to reproduce:1. Open the attached project "Showcase-VR.zip"2. Open Edit>Project Settings...>XR Plug-in Management>OpenX... Read more
[OpenXR] Only one OpenXR Package Settings asset file can be edited in th...
Steps to reproduce:1. Open the attached user's project "openxrIssue.zip"2. Duplicate the file "OpenXR Package Settings.asset"3. Clic... Read more
[OpenXR] Editor crashes when changing eyeTextureResolutionScale in Play ...
Steps to reproduce:1. Open the attached user's project "RenderScaleCrashTest.zip"2. Connect Oculus link with Quest 2/33. Make sure O... Read more
An incorrect platform for OpenXRFeatureBuildHooks is used when doing a C...
How to reproduce:1. Extract the attached project "OpenXRBuildBug.zip"2. Delete the Library folder in the project folder3. Open the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server