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Memory Profiler overlaps letters when using a String containing '\r' cha...
How to reproduce: 1. Open the attached project “MPBug.zip“ 2. Open the Memory Profiler (Window>Analysis>Memory Profiler) 3. Selec... Read more
Memory type dropdown is hidden when narrowing the Memory Profiler window
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Memory Profiler (Window>Analysis>Memory Profiler)... Read more
[Memory Profiler] "ArgumentNullException: Value cannot be null" error wh...
Steps to reproduce: 1. Open the attached “MemorySnapshotErrorBug” project 2. Open Memory Profiler by going to Window → Analysis → ... Read more
Incorrect Texture2D name encoding when a snapshot is taken in memory pro...
Reproduction steps: 1. Open the attached project “ProfilerProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. In the ... Read more
Memory Profiler can not display the values correctly when the value is m...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Memory Profiler (Window>Analysis>Memory Profiler)... Read more
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce: 1. Create a new project 2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler) 3. Capture a snap... Read more
Error "IndexOutOfRangeException: Index was outside the bounds of the arr...
How to reproduce: 1. Open the project “IN_16812” 2. Press Window → Analysis → Memory Profiler 3. Click on any Snapshot 4. Go to Obje... Read more
Error is logged when selecting UnityEngine.Terrain element in Memory Pro...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug” 2. Open the Memory Profiler “Window>Analysis>Memory Profiler”... Read more
Memory Profiler doesn't show the negative values when comparing A and B ...
Reproduction steps: 1. Open the attached project “profiler“ 2. Open the Memory Profiler “Window>Analysis>Memory Profiler” 3. Pr... Read more
[Memory Profiler] Errors are thrown or Player crashes at dynamic-to-mana...
How to reproduce: 1. Open the user’s attached “Test” project 2. Build and Run the “main” Scene 3. Take and open a snapshot of the Pl... Read more
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