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Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce: 1. Open the attached project "AddressablesBug.zip" 2. Open Window>Asset Management>Addressables>Groups 3. Click... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce: 1. Open the attached project "Property Drawer.zip" 2. Select Assets/TestSO.asset 3. Set "My Asset Ref" to None ... Read more
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce: 1. Open the user’s attached “WaitForCompleteError.zip” project 2. Go to the Addressables Groups window (Menu > W... Read more
Some Addressables Groups generate unidentical hashes when compared to an...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform (File > Build Settings > Android > Swit... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ... Read more
Locales are not loaded when they are built in an Addressables Bundle
Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19" 2. Open Window > Asset Management > Addressabl... Read more
Localization addressable labels are applied to the asset parent folder w...
How to reproduce: 1. Open the user’s attached “Bug localization addressable labels.zip” project 2. Open the “Addressables Groups” ... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce: 1. Open the attached project "AddressablesReproduceIssue.zip" 2. Enter Play Mode 3. Click the "Initialize Async... Read more
The addressable sprite asset is duplicated in multiple asset bundles whe...
Reproduction steps: 1. Open the attached “TilemapAddr” project 2. Open “Assets/Addresable/SpriteAtlas.spriteatlasv2” and make sure... Read more
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