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Errors “Assertion failed on expression: 'm_PreventLoadingFromFile != nam...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/_PROJECT/Scenes/Rooms/SampleScene.unity” Scene ... Read more
Build Report Search is very slow on big projects
One of the forum users reported issue with search being very slow on Build report asset search especially on huge projects ** *S... Read more
[Addressables] DefaultSchemaSettings has "androidLocalSettings" assigned...
Reproduction steps: 1. Open any project 2. Install the Addressables for Android package 3. In the Project window, search for and ... Read more
An error is thrown when building Addressables with the Addressables Repo...
How to reproduce: 1. Open the “CanDeleteMissingBuildReport.zip“ project 2. Open the Window > Asset Management > Addressables > Gro... Read more
Bundles are not unloaded when unloading addressable Scenes
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open “File > Build Profiles” 3. Enable Development Build, Autocon... Read more
"Play Mode Script" dropdown list not appearing when clicking on the drop...
How to reproduce: 1. Open the attached “IN-97628” project 2. Open the Addressables Groups window (Window → Asset Management –> Add... Read more
BuildAssetBundleOptions.AppendHashToAssetBundleName yields different res...
How to reproduce: 1. Open the attached "IN-92966" project 2. Open the “SceneTest” Scene 3. Navigate to “Example” > “Build AssetBu... Read more
Strikethrough appears on labels when reordering addressables labels
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/Resources_moved/00065-1705418973.png” asset 3. ... Read more
"System.String" size in Player increases when building using Addressable...
Reproduction steps: 1. Open the attached “repro_IN-96771“ project 2. Open the “Assets/SpaceShooter.unity“ Scene 3. Open the “Addr... Read more
Addressables does not work in standalone profiler
*Steps to reproduce:* # In a project with Addressables configured # Launch Analysis->Standalone Profiler # Click in the Addr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated