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Scriptable Build Pipeline builds asset bundles without including prefab ...
To reproduce: 1. Open attached project "SBP_Test.zip" 2. In Main Toolbar, go to Assets > BuildAllAssets 3. When assets are built, go... Read more
Unneeded shader variants are added to the bundle when using Scriptable B...
Building asset bundles with the Scriptable Build Pipeline includes more shader variants than required How to reproduce: 1. Open the ... Read more
[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...
How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more
[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping
Steps to reproduce: 1) Open attached project 2) Switch to Android platform 3) In menu bar Build > AssetBundlesWithHash 4) Build > Pl... Read more
Camera.previousViewProjectionMatrix does not update when using any SRP s...
To reproduce: 1. Open attached project 2. Make sure any SRP is assigned in Graphics settings 3. Enter Play mode 4. Move the camera,... Read more
Incremental Asset Bundle build doesn't change the binary data if, only c...
Reproduction steps: 1. Open "BundleTest2.zip" project 2. "Build" -> "BuildBundles" 3. Duplicate the Asset Bundle and name the folde... Read more
Asset bundle dependencies can be broken under some circumstances
Removed references are sometimes kept in asset files and taken into account to determine AB dependencies. Steps: 1. Open repro proj... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps: 1. Open project attached(Bundle.zip) 2. Build asset bundle (Menu/Demo/Build). 3. Press play. <-- Instan... Read more
All about bugs
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