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Performance dropping when using Automatic Box Prunning or Sweep and Prun...
How to reproduce:1. Open the project “IN-109181_ccd_repo”2. Make sure Automatic Box Prunning is selected, Edit → Project Settings → ... Read more
Validation messages in the "Inspector" window are displayed too low duri...
Steps to reproduce: Create a new Unity project Open Package Manager window Press “+” at the top left corner Select “Create package” ... Read more
Extra spacing in the Project tab appears when using Perforce
How to reproduce:1. Create a new project or use the “IN-108724_Perforce” project2. Connect the project to Perforce3. Observe the Pro... Read more
GameObject becomes invisible in Meta Quest when using Built-in Render Pi...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Report“3. Connect the VR headset to the PC (for ex... Read more
[Correctness] Game object is placed in the wrong scene after undo
Reproduction steps:1) Load multiple scenes in the hierarchy 2) Double click the header of one scene to focus on that scene 3) Select... Read more
EditorGUI.GradientField bleeds into adjacent columns when used in multi-...
How to reproduce:1. Open the attached “IN-107178” project2. Make sure the “Unit” Scriptable Sheet is open in the Scriptable Sheets t... Read more
Scene becomes black in Meta Quest when using Built-in Render Pipeline wi...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the Scene “Report“3. Make sure Vulkan is selected as active G... Read more
"EditorGUILayout.InspectorTitlebar" appears enabled when inspecting a di...
How to reproduce:1. Open the “IN-109404_InspectorTitleBarBug“ project2. Open the “SampleScene”3. In the Hierarchy select the “Test” ... Read more
TextMeshPro Sprite Assets "Global Offsets & Scale" values reset when upd...
How to reproduce:1. Open the project “IN-108360_TMPSprite”2. In the Project tab, select “EmojiOne.asset”3. In the Inspector, Sprite ... Read more
Memory leak when calling the SerializeUtility.SerializeWorld function
How to reproduce:1. Open the attached “IN-104975” project2. Open the “SampleScene”3. In the Hierarchy, select the “Canvas” GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open