Search Issue Tracker
By Design
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
Issue ID
UUM-112561
Regression
No
TextMeshPro Sprite Assets "Global Offsets & Scale" values reset when updating the Sprite Asset
How to reproduce:
1. Open the project “IN-108360_TMPSprite”
2. In the Project tab, select “EmojiOne.asset”
3. In the Inspector, Sprite Glyph Table → Global Offsets & Scale
4. Change the values of “OX:”, “OY:”, “ADV.” “SF.”
5. Scroll up in the Inspector and click “Update Sprite Asset”
6. Observe the “OX:”, “OY:”, “ADV.” “SF.” values
Expected result: The fields retain the overriding values
Actual result: The fields reset to 0
Reproducible with: 2023.1.0a1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
This is the expected behavior is the "Global Offsets & Scale" section of the inspector.
This inspector feature was designed to allow users to modify the relevant metrics for all sprites where these metrics are serialized per sprite.