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"System.NullReferenceException: Object reference not set to an instance ...
How to reproduce: # Open the attached project "RezpawnPrototype.zip" # Enter Play Mode # Select any Entity in the Hierarchy win... Read more
Build crashes on "lib_burst_generated" when running the build
How to reproduce: 1. Open the project “IN_29808” 2. Press File → Build And Run Expected result: build runs successfully Actual resu... Read more
InvalidOperationException when "Open for editing" is unchecked on a Subs...
Reproduce step: 1. Load “Assets/Scenes 1/Main.unity” Scene 2. In the Hierarchy Window select the “SimulationSubscen” Subscene 3. Unc... Read more
Missing components exceptions appear when using CopyAndReplaceEntities
How to reproduce: 1. Download and open the attached project 2. Enter "Play" mode 3. Press X on the keyboard after a few seconds ... Read more
"Pointers and fixed size buffers may only be used in an unsafe context" ...
How to reproduce: 1. Open the attached project “SplitBug” 2. Observe the Console Expected results: The are no compilation error... Read more
InvalidOperationException is thrown when the method WithNone<> is used w...
How to reproduce: 1. Open the “Entities.zip“ project 2. Enter the “SampleScene“ 3. Enter Play Mode and observe the Console Exp... Read more
Unity Crashes on MemoryProfiler::UnregisterAllocation when instantiating...
How to reproduce: 1. Open the "dots_crash" project 2. Open the "SampleScene" 3. Make sure that the “New Sub Scene” Scene is set a... Read more
IL2CPP ECS lights are not at the right position when Player is opened
Reproduction steps: 1. Open the attached project “LightPositionBug” 2. Select File > Build and run 3. Observe the scene in the Pl... Read more
[Entities] Memory leak when spawning entities
Steps to reproduce: 1. Open the attached “EntityGraphicsBug” project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Press... Read more
Crash on "in __pthread_kill" when building to Dedicated Server with ECS ...
Reproduction steps: 1. Open the “ASDQWE” Project 2. Select File > Build Settings 3. In the Build Settings Window select the “Dedi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window