Search Issue Tracker
[Android] The alpha channel value of a ASTC Compressed sRGB textures is ...
Reproduction steps:1. Open the attached user's Project "AndroidAstcTest.zip"2. In the Project window under "Assets/Scenes" open the ... Read more
[HDRP] Object is selected when clicked on backfaces
Steps to reproduce:1. Create a template project2. Create a plane and make it face the opposite direction3. Click on the plane area a... Read more
[URP] Object is selected when clicked on backfaces
Steps to reproduce:1. Create a template project2. Create a plane and make it face the opposite direction3. Click on the plane area a... Read more
[UI] Too much empty/unused space before Compression Method property in t...
How to reproduce:1. Create a new project2. Open Build Settings window3. Observe platform properties4. Switch between platforms Expec... Read more
Disabling/enabling audio source and exiting playmode may trigger pop sounds
While testing out an audio source during playmode I noticed some pop sounds occasionally being triggered when exiting playmode. Step... Read more
[iOS] [UaaL] Screen.orientation method reports that screen is upside dow...
How to reproduce:1. Open the attached 'Unity UAAL ScreenOrientation Bug Report.zip' project2. Switch Platform to iOS in Build Settin... Read more
Secondary display does not become full screen when activated
How to reproduce:1. Build and run the attached "DualScreenTest.zip" Project on a PC with 2 Displays2. Click on the button in the cen... Read more
"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...
How to reproduce:1. Create an empty project2. Install Cinemachine package3. Observe errors in the Console window Expected result: Ci... Read more
Rectangles that are drawn by GUILayout.Window have spacings in between w...
How to reproduce:1. Open attached "Test.zip" project and main scene2. Enter the Play mode3. Observe the Custom Test window Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask