Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2019.4.12f1
Issue ID
1282969
Regression
No
Disabling/enabling audio source and exiting playmode may trigger pop sounds
While testing out an audio source during playmode I noticed some pop sounds occasionally being triggered when exiting playmode.
Steps to reproduce:
1. Select the provided scene
2. Enter Play mode
3. Select Audio Test in the scene
4. Enable/Disable Audio Source component 3-4 times
5. Exit playmode
~ repeat if necessary, doesn't seem to be happening 100% of the time
Expected result: No weird audio feedback or pops heard
Current Result: Occasional audio pops as feedback heard when exiting playmode
Reproducible with: 2019.4.12f1, 2020.1.8f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1198128