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[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
”DateTimeNow” reports the wrong date on mobile devices when having a spe...
How to reproduce: 1. In the device settings, change Time Zone to Amsterdam 2. Build And Run the user’s attached “iOS_Clock_Issue.z... Read more
Connection does not appear in the Profiler Target Player selection dropd...
Reproduction steps: 1. Open the attached "case_1322888.zip" project 2. In the Build settings, enable Development Build and Autoconne... Read more
DLSS smearing artifacts when idle animation repeats
How to reproduce: 1. Open the project “IN-98414_DRS_UnityBug” 2. Navigate to DRS → GameRunner 3. Click “Run” 4. Click “New Gam... Read more
Memory leak when a domain is reloaded on a Scene that uses HDRP's water ...
Reproduction steps: 1. Open the attached “repro_IN-90572“ project 2. Go to “Edit → Preferences… → Jobs” and set the “Leak Detectio... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refresh Deselecting and resele... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “Invalid editor window of type: UnityEditor.ObjectSelector” error message is thrown when maximizing any Editor Window
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- Preview window buttons are pushed out by header text
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