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IL2CPP ECS lights are not at the right position when Player is opened
Reproduction steps:1. Open the attached project “LightPositionBug”2. Select File > Build and run3. Observe the scene in the Playe... Read more
[Entities] Memory leak when spawning entities
Steps to reproduce:1. Open the attached “EntityGraphicsBug” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press “1” on ... Read more
Crash on "in __pthread_kill" when building to Dedicated Server with ECS ...
Reproduction steps:1. Open the “ASDQWE” Project2. Select File > Build Settings3. In the Build Settings Window select the “Dedicat... Read more
[Android] Scene fails to load in Play Mode or Player when Content Manage...
Reproduction steps:1. Open the attached project "netcube"2. Enter the Play Mode Expected result: The Scene’s objects are rendered an... Read more
Unity Crashes on MemoryProfiler::UnregisterAllocation when instantiating...
How to reproduce:1. Open the "dots_crash" project2. Open the "SampleScene"3. Make sure that the “New Sub Scene” Scene is set as “Ope... Read more
Not all animation clips are working on an entity spawned GameObject when...
Reproduction steps:1. Open the users attached “repro project”2. Open “SampleScene“3. Enter Play Mode and observe that both GameObjec... Read more
NullReferenceException when building to Dedicated Server with ECS package
Reproduction steps:1. Open the attached “ASDQWE” Project2. In the top menu select File > Build And Run Expected result: The Playe... Read more
Internal State Corruption thrown when adding and removing many entities ...
How to reproduce:1. Open the “Internal_State_Corruption_Bug” project2. Open the “SampleScene”3. Enter Play Mode and Observe the Cons... Read more
"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce:1. Open the attached project "NanoshroomiaUnity.zip"2. Select BacteriaTest>SibSubScene>Entity(59:1) in the Hi... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce:1. Open the attached project "CubyRoad.zip"2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS