Search Issue Tracker
0
votes
Fixed
The AssetBundle does not get unloaded when the "Addressables.UnloadScene...
How to reproduce:1. Open the “addressable-scene-bundle-leak“ project2. Open the “SceneLeakMain“ scene3. Open the “Windows > Asset... Read more
0
votes
Active
Addressable asset download size remains non-zero when cached in WebGL Pl...
Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used