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"RenderingCommandBuffer" error is thrown when switching to the tvOS plat...
Steps to reproduce: Create a new Universal 3D Unity project Open the Build Settings window (File > Build Settings) Switch to the ... Read more
Pivot in Sprite Editor is not applied when using Aseprite asset with Til...
Steps to reproduce: Open the attached project Select TestSprite asset and open Sprite Editor Select one of the Sprites Change the Pi... Read more
The search icon in the "Searches" sections is blurry and inconsistent
Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify, that the "Se... Read more
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when usin...
How to reproduce:1. Open the "crash_repro" project2. Enter Play Mode Expected result: The Editor does not crashActual result: The Ed... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Home Screen.unity” Scene3. Enter the Play Mod... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
[APV] Can no longer switch baking set modes
Im attaching a project, but you can really reproduce this in any APV ready project. Steps to reproduce: Update the manifest file to ... Read more
UnityException: get_disableApplyMaterialPropertyDrawers can only be call...
See [https://discussions.unity.com/t/unityengine-get-disableapplymaterialpropertydrawers-can-only-be-called-from-the-main-thread/161... Read more
Prefabs lose runtime graph reference when deleting and regenerating the ...
Steps to reproduce: Create game object with a behavior graph agent in the scene and assign a behavior graph to it Make a prefab out ... Read more
[APV] Baking sets dont load properly if lighting data is cleared
Steps to reproduce: Update the local path in the manifest.json file. Im using local trunk. Open the spotlight project on APV project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes