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3
votes
Fixed

WebGL build crashes when calling AudioSource.time

Web Platform

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May 31, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

Reproduction steps: 1. Open the attached project 2. Build and Run the project using WebGL 3. Observe the error Expected result: Mus... Read more

0
votes
By Design

"InitializeOnLoad" method runs before Asset Database is ready when reimp...

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Oct 11, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12

How to reproduce: 1. Open the attached user project 2. Select the Assets folder, right-click on the folder and press “Reimport All“ ... Read more

0
votes
Fixed

Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...

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Aug 24, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a4

Reproduction steps: # Open the project “ReproRealtimeReflections” # Build and run the project # Observe the sphere in the middl... Read more

0
votes
Fixed

[Backport] [UI Toolkit] Child Label of Visual Element gets height set to...

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Jun 22, 2022

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Version/s: 2022.1.5f1

Reproduction steps: 1. Open the user attached project 2. Open "UI/SpacesControlsUI" in UI Builder 3. Enable Preview 4. Hover over th... Read more

1
votes
Fixed

PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP

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Jun 23, 2022

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Version/s: 2021.3.0f1, 2022.1.4f1, 2022.2.0a9, 2023.1.0a1

`PlayerBuildInterface.ExtraTypesProvider` was an undocumented feature used to allow code to provide a list of types that would be pa... Read more

1
votes
Fixed

Bent Normals and Shadergraph

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Jun 23, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128] In shadergraph, bent normal for spec... Read more

1
votes
Fixed

Decal Layer Texture lifetime in rendergraph

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Jun 23, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more

3
votes
Fixed

Editor crashes when building if calling "ShaderKeyword" methods in "IPre...

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Jun 01, 2022

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Version/s: 2021.2.0a16, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15

How to reproduce: 1. Open project "ShaderKeywordCrash.zip" 2. Build the project Expected result: No crash Actual result: Crash Rep... Read more

0
votes
Fixed

"RPC failed; HTTP 429 curl 22 The requested URL returned error: 429" err...

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Jun 16, 2022

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Version/s: 2019.4.40f1, 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a25, 2023.2.0a1

Reproduction steps: 1. Make sure you have Git installed 2. Open the user's attached "CodeCommit429.zip" project 3. Observe the Co... Read more

0
votes
Won't Fix

Highlight effect is rendered incorrectly when "Rendering Path" option "F...

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Oct 11, 2022

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Version/s: 2021.3.10f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

How to reproduce: 1. Open the attached user project 2. Open “Bug“ Scene (Assets/Scenes) 3. Select the “URP-HighFidelity-Renderer”... Read more

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