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WebGL build crashes when calling AudioSource.time
Reproduction steps: 1. Open the attached project 2. Build and Run the project using WebGL 3. Observe the error Expected result: Mus... Read more
"InitializeOnLoad" method runs before Asset Database is ready when reimp...
How to reproduce: 1. Open the attached user project 2. Select the Assets folder, right-click on the folder and press “Reimport All“ ... Read more
Missing in-editor warnings when "Hidden/Cube*" shaders aren't included (...
Reproduction steps: # Open the project “ReproRealtimeReflections” # Build and run the project # Observe the sphere in the middl... Read more
[Backport] [UI Toolkit] Child Label of Visual Element gets height set to...
Reproduction steps: 1. Open the user attached project 2. Open "UI/SpacesControlsUI" in UI Builder 3. Enable Preview 4. Hover over th... Read more
PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
`PlayerBuildInterface.ExtraTypesProvider` was an undocumented feature used to allow code to provide a list of types that would be pa... Read more
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128] In shadergraph, bent normal for spec... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
Editor crashes when building if calling "ShaderKeyword" methods in "IPre...
How to reproduce: 1. Open project "ShaderKeywordCrash.zip" 2. Build the project Expected result: No crash Actual result: Crash Rep... Read more
"RPC failed; HTTP 429 curl 22 The requested URL returned error: 429" err...
Reproduction steps: 1. Make sure you have Git installed 2. Open the user's attached "CodeCommit429.zip" project 3. Observe the Co... Read more
Highlight effect is rendered incorrectly when "Rendering Path" option "F...
How to reproduce: 1. Open the attached user project 2. Open “Bug“ Scene (Assets/Scenes) 3. Select the “URP-HighFidelity-Renderer”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object