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Progress Bar doesn't get updated in the UI Builder Viewport when modifyi...
How to reproduce: 1. Open the user's attached "New Unity Project (1).zip" project 2. Open the "NewUXMLTemplate.uxml" in UI Builder 3... Read more
[Linux] Mouse position is incorrect when playing build on a multiple mon...
Reproduction steps: 1. Set up monitor positions in Display Settings similar to the attached “monitor_setup“ screenshot 2. Open the... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce: 1. Open the project attached by the user 2. Build for iOS 3. Run the Xcode project on a device Reproducible wit... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash) 2. open the scene called test Unity will crash while attempting to load t... Read more
"Water Surface" Component's "Appearance" section "Advanced Properties" a...
How to reproduce: 1. Create a new HDRP project 2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake 3. In th... Read more
Texture Importer Max Size for Standalone build is not correctly overridden
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select TooBigTexture asset and observe that Max Si... Read more
[iOS] Memory leak when invoking typeof(float[]).IsEnum
To reproduce: 1. Download attached project "Dbase_Test.rar" and open in Unity 2. Open "0" scene 3. Build for iOS 4. Deploy the Xcod... Read more
[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture