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[iOS] An application sound starts playing for a few seconds when Siri be...
How to reproduce: 1. Open the attached Unity project "SoundSystem.zip" 2. Build and Deploy the project to a device 3. Make sure t... Read more
NavMeshSurface shows different result compared to Navigation system NavM...
Reproduction steps: 1. Open the attached project "Sample Project" 2. Open "SampleScene" scene (Assets/Scenes/SampleScene) 3. Open Na... Read more
[HDRP] Tonemapping not applied when switching scenes with Show Cascades ...
Version tested: trunk + HDRP 14.0.3 (bf457debae28) Steps to reproduce: 1) Open attached project, Outdoor scene 2) In Sky an... Read more
[HDRP] Deleting a decal material that is currently in use crashes the re...
Version tested: 2022.2.a16 (17114ee23d5f) + HDRP from Packman Steps to reproduce: 1) Simply create an empty HDRP project 2... Read more
A tiny gap in an Obstacle when it carves the Nav Mesh
Reproduction steps: 1. Open the attached 'CarvingBugRepro' project 2. Open the 'SampleScene' 3. In the Scene view zoom to the area b... Read more
[Backport] Instanced URP Shaders using Spherical harmonics variables cau...
How to reproduce: 1. Open the attached project "DrawMeshLongFirstCallURP.zip" 2. Open the "BrokenShaderScene" Scene 3. Open the Buil... Read more
IL2CPP build fails when using an assembly renamed via Sentry's assembly ...
Reproduction steps: 1. Download and open the attached project called: "unity_2022_1.zip" 2. Build the project Expected result: ... Read more
Build crash when loading next scene with ScriptableObject that has UNITY...
Reproduction steps: 1. Open the attached user’s project 2. Click Edit > Build And Run 3. In Build, click the “Load Next Scene (Cr... Read more
Editor window size and mode are not included when saving/loading a layout
Reproduction steps: 1. Open the “MinProject” or any Unity project 2. Maximize the editor 3. Save a layout (Window > Layouts > Sav... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps: 1. Open the attached "ContributeGIColors" project 2. Make sure the Scene window Draw Mode is "Contributors / Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object