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Dynamic Clipping works poorly with large scenes / terrains with the pivo...
Summary:Basically the Dynamic Clipping (which is set by default) works very poorly with large scenes, especially terrain, especially... Read more
[UWP] Deploying wrong architecture through device portal ends up running...
It should instead display a proper error message. Read more
[Linux] While in play mode, scene mode controls holding right mouse butt...
To reproduce:1) Create a new project2) Play it3) Switch back to the scene view4) Hold right mouse button and either move it around o... Read more
[UDP] Pull does not update Callback URL field
[UDP] Pull does not update Callback URL field After installing and configuring the UDP package, the user can configure a callback UR... Read more
[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...
In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more
Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce:1. Open the attached project2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are renderedActual re... Read more
[PackageManager] OverflowException occurs when package manager is docked...
OverflowException occurs when package manager is docked in the editor and you start the project.You can press clear and the message ... Read more
[UDP] Sandbox test account passwords are displayed and transmitted in pl...
[UDP] Sandbox test account passwords are displayed and transmitted in plain text After install and configuring the UDP package, the ... Read more
[UDP] Errors do not appear in console or editor log
[UDP] Errors do not appear in console or editor log When using the UDP package to configure a project and it's IAP products, errors ... Read more
[VCS] VersionControl window Refresh button is barely visible when the Pe...
How to reproduce:1. Create a new project2. Switch your theme to the Personal theme if it isn't enabled already3. Go to Edit -> Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument