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Nested checked Menu items return incorrect values when the checking func...
Reproduction steps:1. Open the attached project2. Open script "Editor/NestedMenuTest.cs"3. Find "GetSettingsStatus()" and change "Ne... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Selecting shader in Output Mesh brings to previous assigned shader locat...
How to reproduce: Open the attached package Open MeshOutput.vfx In Shader object picker assign any of the shader a, b,c or d chosen ... Read more
[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...
How to reproduce:1. Open the user’s attached “UIToolkitBug” project2. Open the “Scene” Scene3. Select the “Bug” GameObject in the Hi... Read more
Build fails when Scripting Backend is IL2CPP, and ThreadStatic attribute...
Steps to reproduce:1. Open the user’s project2. Change the Scripting Backed to IL2CPP (File → Build Settings → Player Settings → Pla... Read more
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce: Import the attached project Open Mesh Output vfx Open shader obejct picker Assign shader A Then assign shader B Pr... Read more
AudioSource.GetOutputData not returning data when toggled active by Time...
How to reproduce:1. Open the attached project “Test-Project.zip”2. Enter Play Mode Expected results: Output Volume is above 0 after ... Read more
[Android] Test Runner returns an error when running tests on an Android ...
Reproduction steps: Open the user’s attached project Select “Run All Tests (Android)” in the Test Runner window Search Editor.log fo... Read more
[iOS] Crash when using Mediation
How to reproduce:1. Download the attached "MediationIOS" project2. Build and deploy the project to iOS3. Observe the crash Reproduce... Read more
Player window does not scale resolution/aspect ratio when going from win...
Reproduction steps: Open the user attached project Press File → Build And Run Scale down the Player window horizontally Press ALT + ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument