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Text deletion works incorrectly in an input field when the Chinese langu...
Reproduction steps:1. Add the “Chinese - Simplified → Pinyin - Simplified“ input source on macOS2. Change the input source to “Pinyi... Read more
Typed text doesn't appear in an input field when the Chinese language is...
Reproduction steps:1. Download the “Chinese (Simplified, China)“ language pack on Windows (“Start → Settings → Time & Language →... Read more
Script associated with "GlobalVolumeFeature" is missing when inspecting ...
Reproduction steps: 1. Create a new project using the Universal Core 3D template2. In the “Project” tab, open the “Settings“ folder3... Read more
"Articulation Body" fails to move the GameObject when the "XDrive's" "Ta...
Reproduction steps: 1. Open the attached project “AnimateArticulationDrive.zip“2. Open the “SampleScene“3. Enter Game Mode4. Observe... Read more
Skinned Mesh Renderer with enabled 'Skinned Motion Vectors' flickers whe...
Reproductions steps:1. Open the attached “IN-86432.zip” project2. Open the “OutdoorsScene” Scene3. Enter the Play mode4. In the Game... Read more
Particle outputs connected to particle strip systems don't render last p...
Steps to reproduce: 1. Import the attached package 2. Open scene and VFX from the attached package 3. Observe that in SG Output, it ... Read more
"String Reference" and "Entry Name" fields overlap when expanding the "S...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Text (TMP)” GameObject in the Hierarchy window3. Expand the... Read more
UI Builder window does not mark the document as dirty when the "Unset" a...
How to reproduce:1. Open the “DirtyUIBuilder.zip“ project2. Open the “Document 2.uxml” file in UI Builder3. Select the “Example” ele... Read more
Shader Graph node settings warning text colour is very hard to read
Steps to reproduce: Open the attached project in Unity. Open 'New Shader Graph.shadergraph'. Click on the Color property to view it ... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code