Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0a11
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-97013
Regression
Yes
"Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
How to reproduce:
1. Open the attached "IN_93866_ U6 Terrain Test" project
2. Navigate to GameObject > 3D Object > Terrain to add a new Terrain object
3. Select the Terrain object in the hierarchy or in scene view
4. Try using the Terrain Tools shortcuts by pressing (F2, F3, F4, or F6) + Fn key
5. Navigate to console and observe
Expected Results: Terrain Tools shortcuts should work properly
Actual Results: The console shows "Internal_CallGlobalEventHandler () " error
Reproducible with: 2023.1.0a19, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not Reproducible with: 2022.3.57f1, 2023.1.0a18
Reproducible on: MacOS 15.2 (M1 Max) and Windows 11
Not Reproducible on: No other environments tested
Notes:
- The issue occurs intermittently, with certain shortcuts triggering errors at random, while other shortcuts may function correctly.
- If a shortcut conflict appears, simply select any one of the listed commands and click "Perform Selected."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment