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Crash on StructureUndoBase::CollectTransformsRecursive when redoing hier...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Hierarchy, clic... Read more
[Shader Graph] Node input value links have rendering artifacts when movi...
To reproduce:1. Create a new URP or HDRP project2. Create a Shader Graph3. Add a "Add" node4. Observe the input field links5. Start ... Read more
Lights flickering in the Scene and Game view when using Forward + Render...
How to reproduce:1. Open the "IN_57279" project2. Open the "DynamicSceneLoading" Scene3. Observe the Scene view Expected result: Lig... Read more
"AutoFill"submenu items are displayed in different color
Steps to reproduce: Create a 3D project Make a right-click in the "Hierarchy" window Observe the last menu item "AutoFill" and its s... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce:1. Open the “RenderPipelineBrokenAfterChange“ project2. Open the “SampleScene”3. Change the “Scriptable Render Pipe... Read more
Light colors are not reflecting on the chrome material when Player is bu...
Steps to reproduce: Open the attached "EnlightenRealtime.zip" project Go to File > Build Settings and select iOS Platform Go to W... Read more
UI Elements are not wrapping correctly at certain Aspect Ratios when cha...
How to reproduce:1. Open the user-attached project “TestProject-Wrap”2. Set Game Tab to use Free Aspect Ratio3. Change the size of t... Read more
Assets that have a platform dependency are not reimported when moving th...
The RayTracingShaderImporter has platform target as a dependency. If an associated asset is created on Mac then when opening the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject