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[SRP] White/light gray pixel artifacts appear around Game Object when Te...
How to reproduce:1. Open the user's attached "URPDecalMipMapBug.zip" project2. Open the Scene "SampleScene"3. Observe the edges of t... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
Layer List is not duplicated when duplicating a LayeredLit Material
To reproduce:1. Open the project “IN-10787”2. Select the Material “LayeredLit” in the Assets folder3. Notice that two other Material... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: Open the attached project Open the “/Assets/-MAIN Spherical planet.unity” Scene Observe the Scene View Expected ... Read more
Warning "Too many additional punctual lights shadows to look good" is th...
How to reproduce:1. Open the attached project “IN_15236”2. Open “SampleScene” in Scenes.3. Enter the Play Mode4. Observe the Console... Read more
[Metal] Color value is wrong in "UnityPerMaterial" cbuffer when changing...
How to reproduce:1. Open the user’s attached project2. Deploy it to an iOS device3. In the app, touch the screen and observe the res... Read more
[2023.1] Static batching processes five times fewer objects than it shou...
How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used