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UI, Game View colors become oversaturated when the “Use display in HDR m...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Enable the “Us... Read more
Crash on AssetImportManager::Import when starting project
Reproduction steps:1. Open user attacher project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
Crash on IsTypeTreePPtr when removing NULL element from a SerializableRe...
Reproduction steps:1. Open the user’s attached project2. Click Assets/Opsive/UltimateCharacterController/Demo/Prefabs/Items/FragGren... Read more
ArgumentOutOfRangeException is thrown when clicking on a button in the G...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on one of ... Read more
Crash when opening project
Reproduction steps:1. Open the user’s attached project Expected result: Project opens normallyActual result: Unity Editor crashes wh... Read more
Editor complains that default renderer is missing
in a URP project after switching render path between forward and forward and creating a new material/shader editor complains that de... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more
[Android] Cardboard Unity Vulkan Sample crash on Samsung Galaxy S6
Steps to reproduce:1. Open the attached user's project "XR Plugin with Vulkan 1.zip"2. Switch the Platform to Android3. Build and ru... Read more
[Windows 11][Profiler] Warnings are thrown when in Play Mode with Profil...
Reproduction steps: Create a new project on Windows 11 Open the Profiler window Enter Play Mode Switch to the profiler window Expect... Read more
SRP Batcher can't batch draw calls during MainLightShadow pass when Read...
How to reproduce:1. Open the attached project "SRPShadowBatch.zip"2. Open Assets/BUG Report/BugScene.unity3. Open Window>Analysis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names