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[HDRP] GBuffer normal debug modes not working correctly with Virtual Tex...
Versions tested: 10.4, 12.0 (Master) Steps to reproduce: 1) Clone Graphics repo2) Open TestProjects\HDRP_RuntimeTests project3) Open... Read more
[macOS] Video Player's 5.1 audio channel layout is incorrect when output...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Listen for the sound cues Expect... Read more
[Addressables] LoadAssetAsync loads a Texture2D when UnityEngine.Object ...
Reproduction steps:1. Open attached project "Case_1298990" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more
Four errors are thrown to the Console when calling InputSystem InputUser...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Press Enter Expected result: No errors are thrown to... Read more
[iOS] [AR Foundation] UnityWebRequests start failing after a while when ...
Reproduction steps:1. Download and open the attached "Webrequest Test" project2. Build and deploy the project to iOS3. Scan your sur... Read more
[iOS] SystemInfo.systemMemorySize returns negative values
Steps to reproduce:1. Open the project attached by the user2. Build and deploy the project to a device Expected result: SystemInfo.s... Read more
Unity crashes when using Camera CaptureStream with WebRTC
Reproduction steps:1. Open "case_1316137-crashRepro.zip" project2. Enter play mode in scene "ChangeCodecs"3. Press "Call", then pres... Read more
[Audio] inconsistent result for asset warning appears on adding creating...
Importer(NativeFormatImporter) generated inconsistent result for asset warning appears when creating new groups/snapshots in Audio M... Read more
GraphicsFormatUtility.GetGraphicsFormat throws error when TextureFormat....
Reproduction steps:1. Open the attached project ("GraphicsFormat.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Open the C... Read more
PackageManager.Client.SearchAll(offlineMode: true) returns an error if u...
UnityEditor.PackageManager.Client.SearchAll(offlineMode: true) returns an error saying Cannot connect to 'api.unity.com' (error code... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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