Search Issue Tracker
Fixed
Votes
0
Found in [Package]
4.1.5
Issue ID
1310495
Regression
No
[iOS] [AR Foundation] UnityWebRequests start failing after a while when using AR Foundation
Reproduction steps:
1. Download and open the attached "Webrequest Test" project
2. Build and deploy the project to iOS
3. Scan your surroundings, regularly covering and uncovering your camera
Expected result: Unity WebRequests do not start failing after a few minutes
Actual result: Unity WebRequests start failing after a few minutes of scanning
Reproducible with: 2019.4.21f1. 2020.2.6f1, 2020.3.0f1, 2021.1.0b8, 2021.2.0a8 (AR.Foundation 4.1.0 - 4.1.5)
Could not test with: 2018.4 (AR Foundation is not supported)
Reproduces with: iPhone 12 Pro (iOS 14.2.1)
Note: There is an attached video showcasing the reproduction
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment