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Unclearable "Diagnostic switches are active" warning duplicates every ti...
How to reproduce:1. Open the user’s attached “UrpMatConversion” project2. In the main menu bar, select “Edit” → “Preferences…”3. Sel... Read more
Interactions in a ”MultiColumnTreeView” TreeView containing “IMGUIContai...
How to reproduce:1. Open project “TreeViewImGUI.zip”2. Open Menu > TreeView Examples > Multi Columns3. Try to select items, ed... Read more
No Stats are shown in the “Display Stats” tab of Rendering Debugger
How to reproduce:1. Create a new HDRP or URP project2. Enter Play Mode3. Open Rendering Debugger (Window > Analysis > Renderin... Read more
A warning is not shown about Tilemap's normal map texture being bigger t...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Observe the Game view, tilemap has a normal map effe... Read more
Unable to switch between Editor tabs after opening an additional Scene V...
How to reproduce:1. Create a new project2. Open the Scene window3. Right-click on the Scene window tab and select Add Tab > Scene... Read more
New line is added in the Memory Profiler search bar when entering "\n"
How to reproduce:1. Create a new project2. Add a Memory Profiler package to the project3. Open Memory Profiler (Window > Analysis... Read more
UI Builder leaks "DefaultCommonDark_inter.uss" stylesheet into UI Documents
How to reproduce: Open the attached project (IN-5049.zip) Make sure “SampleScene” is open from the “Assets/Scenes” directory Observe... Read more
[Backport] Input lag on macOS 12.3.1 when the native touchpad input syst...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
On macOS, .bundle plugins are broken when using Xcode to generate standa...
Builds with .bundle plugins in Xcode fail as of 2022.2 when building an exported Xcode project with MacStandalone as the target Repr... Read more
Trigger volumes are included in nav mesh generation for NavMeshSurface w...
Volumes set to triggers should be excluded from navmesh generation as there's no real reason to need it. It actively harms regular u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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