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Physics objects trip and/or jump when colliding with other colliders
How to reproduce:1. Open the user-attached “Physics Tripping Bug.zip” project2. Open the “SampleScene” Scene (Assets/Scenes)3. Enter... Read more
GUI button looks different from Editor in a Build when the GUI button st...
Reproduction steps:1. Open the attached "1367716.zip" project2. Enter the Play Mode3. Observe the UI of the Scene in the Game view (... Read more
On Value Changed event of Scroll Rect is triggered when parent position ...
Reproduction steps:1. Open the user's attached project "ScrollRectBugReport.zip"2. Open "SampleScene" from the Project window3. Ente... Read more
Unused shader variants are not stripped when the Addressables are built
How to reproduce:1. Open the attached project "Addressables"2. Click Window -> Addressables -> Groups -> Build -> New Bu... Read more
Button color is not changing when hovering/clicking on it if the Backgro...
How to reproduce:1. Open project "UIToolkitIssue.zip"2. Open "SampleScene" Scene3. Enter Play Mode and hover/click with a cursor on ... Read more
[Windows] Input.GetKeyUp is true only for the first released mouse butto...
Reproduction steps:1. Open the attached “MouseButtons” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press the left and... Read more
[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...
How to reproduce:1. Open the attached project "1422852"2. Open File -> Build Settings3. Build the project4. Observe the Console E... Read more
Intensity parameter ignores Light Layers causing incorrect lightning whe...
Reproduction steps:1. Open the "MainLightBug_LightLayers" project2. Open "SampleScene" Scene3. Observe the Game view Expected result... Read more
Intensity parameter ignores Culling Mask causing incorrect lightning whe...
Reproduction steps:1. Open the "MainLightBug" project2. Open "SampleScene" Scene3. Observe the Game view Expected result: Cube is re... Read more
[macOS] Color picker preview shows colorful pixels when cursor is dragge...
Reproduction steps: Open the user's attached project Select "New Material" Material from the Project window Enable "Emission" and pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument