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AudioClips do not have path or GUID in Build Report and incorrect size i...
Steps to reproduce:1. Open the attached user's project "1979642-BuildReport-WrongAssetType.zip"2. Navigate to "Assets/Editor/BuildSc... Read more
The rendered color of the preset differs from the preview color when add...
How to reproduce:1. Open the “inspector_color_6” project2. Open the “SampleScene”3. Click on the “HDRTestMat” Material in the Assets... Read more
[VFX Graph] Selection Rectangle corner misaligned with mouse
Steps to reproduce: 1. Open a VFXGraph 2. Click and Hold to drag a Rectangle selection Actual results: The rectangle selection posit... Read more
The text in TMP Input Field is not unselectable and the cursor does not ...
Reproduction steps:1. Open the attached project “Test.zip” project2. Open the “SampleScene“ Scene3. Build and Run for WebGL (File &g... Read more
A different artifact is produced every time when importing a ShaderGraph...
How to reproduce:1. Open the “T1975376_ShaderGraph_URP.zip“ project.2. Open Window > Analysis > Import Activity.3. Select the ... Read more
"InvalidOperationException" error appears when selecting a specific visu...
Reproduction steps:1. Open the attached “repro_IN-88010“ project2. In the “Assets/Resources “ folder, select the “WorkTask.uxml“ vis... Read more
"Sample Rate Setting" is not shown in the "Default" tab when importing a...
How to reproduce:1. Open the attached project "IN-88021.zip"2. Select Assets/Lord of the Rangs.mp33. Observe the Inspector window Ex... Read more
ShaderGraph changes Scope setting to "Global" when toggling "Show In Ins...
Reproduction steps:1. Open the attached “BugRepro” project2. Create a new Shader Graph in the Project window (Right-click > creat... Read more
[OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Settings/PC_RPAsset” ... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
Steps to reproduce: 1. Open attached project 2. Go to game view and check the hair of the fia_model Actual results: Absoption is fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open