Search Issue Tracker
Fixed
Fixed in 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Votes
3
Found in
6000.1.0b8
6000.2.0a5
6000.3.0a1
6000.4.0a1
Issue ID
UUM-98633
Regression
No
#pragma skip_variants FOG_LINEAR does not remove FOG_LINEAR_KEYWORD_DECLARED keyword
Reproduction steps:
1. Open the attached “IN-94056_ShaderSkipVariantsIssue-6000.1.zip“ project
2. Select the “Assets/MyTestShader.shader“ Shader in the Project Browser
3. Observe the Console
Expected result: No errors are present
Actual result: “Shader error in 'MyTestShader': undeclared identifier 'FOG_LINEAR'“ appears
Reproducible with: 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2022.3.59f1, 6000.0.40f1 (Instead a different error is present from UUM-98634)
Reproducible on: Windows 11 (User’s platform), M1 Max MacOS 15.1.1 (Tested by CQA)
Not reproducible on: No other environment tested
Note: add {{#define FOG_EXP 0}} and {{#define FOG_LINEAR 0}} after their {{skip_variants}} pragma to work around this
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b8):
Fixed in 6000.4.0b8
Resolution Note (fix version 6000.3.8f1):
Fixed in 6000.3.8f1