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TreeView does not report correct state after reordering
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scene 3. Select "MyComponent" in the Hierarchy 4. In the In... Read more
[UIToolkit] ScrollView scroll bars aren't refreshed after changing its size
How to reproduce: 1. Open the user's attached "ScrollBarsBug" project 2. Open the "Bug" Visual Tree Asset in the Project Browser 3. ... Read more
[UIToolkit] Math assignment operators done in a numeric field don't retu...
How to reproduce: 1. Open the user's attached "repro UIToolkit" project 2. Open the "SampleScene" Scene 3. Select the "Test" Game... Read more
[Windows] The Unity Editor becomes unresponsive when a modal window lose...
How to reproduce: 1. Open the attached user project “ModalWindowFromAuxWindowEditorFreeze.zip“ 2. Open the “Aux Window“ window (Bu... Read more
PointerMoveEvent is not called when moving the mouse over UGUI Element w...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Click and hold the left mouse button while dragging... Read more
FBX Custom Property Keyframe values show as "-infinity" when importing
How to reproduce: 1. Open the user-attached “TestAnimationPostProcess2020.zip” project 2. Right-click on “FAR_CIN_020_L010.fbx” in t... Read more
The viewport takes full content height when creating a ScrollView withou...
How to reproduce: 1. Open the attached project “Scroll View Bug.zip“ 2. Select the “New Scroll View Test“ asset (Assets/Scriptable... Read more
Playables lose the Animator state when disabling a GameObject with Playa...
Reproduction steps: 1. Open the user's attached project "PlayableAnimatorResetRepro.zip" 2. Enter Play mode 3. Toggle the checkbox u... Read more
[Linux] OpenJDK downloaded through Hub 3 beta 7 is is not sufficient to ...
Repro steps: 1. Install Android module with all the components 2. Create a new project 3. Open the Build Settings Window 4. Select t... Read more
Additional parameter fields shown when switching back from Humanoid to G...
Reproduction steps: 1. Open the attached project 2. Select Assets/Robot Kyle/Model/Robot Kyle.fbx in the Project browser. 3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map