Search Issue Tracker
Timeline Window does not redraw when toggling Playable Director Componen...
How to reproduce: 1. Open any project 2. Create a new Timeline Asset in the Project Browser 3. Drag the Asset into the Scene Hier... Read more
Timeline cursor locked when changing properties of a blended clip
# Create a new Timeline Asset- Right click in project window > Create> Timeline # Double click on the new asset to open it in the ... Read more
Timeline animated Canvas Image sprite renders black in final frame
Repro steps: # Navigate to github repository-suma-amreiz/Dragon-Crashers at 2022.3.12f1_(unity3d.com) # Download and switch to ... Read more
Track Group context menu is missing a rename action
How to reproduce: 1. Create a new Timeline 2. + > Track Group 3. Right click on newly created Track Group Expected result: The... Read more
Timeline Audio out of sync in PlayMode and Player
Steps to reproduce: 1. Open attached project "rqa-project-wired.zip" and scene "Blockout" 2. In Hierarchy window, select the "Time... Read more
Custom PlayableGraph stops working when making edits in the Timeline window
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “SampleScene” Scene 3. Select the “DefaultHumanoid” GO in... Read more
Timelines are not synchronized when they are both played simultaneously
How to reproduce: 1. Open the attached project "TimelineBug.zip" 2. Enter Play Mode 3. Wait ~15 seconds Expected results: "Tim... Read more
GameObject gets lifted when transitioning between Timeline clips if Time...
How to reproduce: 1. Open the user’s attached “timelineBug.zip” project 2. Enter Play Mode and observe the result Expected resu... Read more
Runtime performance degrades when an Audio Track contains a lot of Audio...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. Open the “Assets/Scenes/SampleScene“ 3. Open the Profiler window (... Read more
OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce: 1. Open the attached project "InspectorSample.zip" 2. Open Assets/Sample/New Timeline.playable 3. Hide the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1