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Won't Fix
Won't Fix in 1.7.X
Votes
0
Found in [Package]
1.7.6
Issue ID
TB-247
Regression
No
Timeline cursor locked when changing properties of a blended clip
- Create a new Timeline Asset- Right click in project window > Create> Timeline
- Double click on the new asset to open it in the timeline window
- Select the timeline asset and add a clip for any track type hat can be blended with another- Cinemachine, Animation et al
- Duplicate this clip such that there are now two clips in the timeline
- Drag the end of the first clip into the borders of the other clip to create a blend between the two clips- observe the mouse changes to an arrow with a right angle.
- Select one of the clips and adjust any property in the Inspector- e.g change the start time to a new float value.
- Then return the mouse to the Timeline window and observe the mouse.
Expected Result: The mouse is displayed as the default cursor
Actual Result: The mouse cursor has now changed to the 'right angled' cursor. Note this can be reverted by editing the blend timings in the timeline window.
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (1.7.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation