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[HDR] HDR is overexposed using the native screen of the MacBook
Steps to reproduce: Download attached project and open in Unity Build and Run project on a MacBook Observe overexposed HDR output No... Read more
Crash on mono_traverse_objects when using AppDomain.Unload and trying to...
Reproduction steps:1. Open the user's attached project2. Open the "Main" Scene3. Enter Play Mode4. Press 'Q' when the scene fully lo... Read more
Crash when using lightSource.AddCommandBuffer and exiting Player that ha...
How to reproduce:1. Open users attached project2. Make sure that DirectX12 Graphics API is used and Graphics Jobs is enabled (File -... Read more
Tile Palette prefab preview does not show the correct image
Reproduction steps:1. Open the user's attached project2. Open Window > 2D > Tile Palette3. Observe Tile Palette4. Observe the ... Read more
MonoBehaviours are not recognized when using a preprocessor directive in...
How to reproduce:1. Open the attached project ("monobehaviourPreprocessorBug.zip")2. Click on the "ScriptWithAttributeCommaInNamespa... Read more
[Mac] Editor keeps reloading certain files when opening a project
Reproduction steps:1. Open the provided project Expected result: The Editor loads and opens the project without issuesActual result:... Read more
[WebGL] WAV and MP3 audio clips contain audio spikes when exported to AAC
Reproduction steps:1. Open the attached project2. Build it for WebGL3. Play the built project4. Press on the WAV button Reproduced o... Read more
IL2CPP returns a pointer to the stack value which points to invalid memo...
How to reproduce:1. Open the attached project2. Build and Run (File>Build And Run)3. Observe the outputted “Assembly-CSharp.cpp“ ... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
Stencil broken when rendering sprites with GPU instancing on
Reproduction steps:1. Open the “IN17478_SpriteInstancing“ project2. Open the “Main” scene3. Observe the arrow sprites in the Game vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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