Search Issue Tracker
[Android] [GLES] A Native crash on GfxFramebufferGLES::Clear in the spec...
Reproduction steps:1. Open the attached “IN-98812” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
[Subgraph Operator]Some properties cannot be dragged to the Output categ...
Steps to reproduce: Open the attached VFX Open blackboard Try to drag'n'drop the first property in the list (New Animation Curve) to... Read more
[Subgraph Operator] Dragging property to output category and undoing thr...
Step to reproduce: Open the attached VFX Open Blackboard Drag "New Arc Sphere 1" (the last property) property to Output category CTR... Read more
[Subgraph Operator] Rename, Delete, Duplicate operations are present and...
Steps to reproduce: Open the attached VFX In the Blackboard, right click on the Output Category Try to duplicate, delete it Actual r... Read more
[Facebook Instant Games] Build Profiles window's bottom buttons are over...
Steps to reproduce: Create new Unity project Make sure Web Build Support module is installed via Unity Hub Open Build Profiles windo... Read more
Warning about an obsolete feature appears when Image Type is set to Tiled
How to reproduce:1. Open the “TestWarning“ project2. Open the “SampleScene”3. Click on the “Test” GameObject in the Hierarchy4. In t... Read more
"Assertion failed on expression" errors appear when selecting specific T...
How to reproduce:1. Open the attached “IN-99613” project2. In the Project window navigate to the “Pallettes” folder (Assets/Art/Pale... Read more
“CommandBuffer: built-in render texture type 3 not found while executing...
Reproduction steps:1. Create a new “3D URP” or “2D URP” project2. Observe the Console window Expected result: No warnings are displa... Read more
Player build logs a "material with shader doesn't have a '_MainTex' prop...
Reproduction steps:1. Open the attached "IN-97465" project2. Open the “MainScene” Scene3. In the Hierarchy window expand the “==== M... Read more
The LayerMask parameter is ignored when using Physics2D.GetRayIntersecti...
How to reproduce:1. Open the attached “IN-99321” project2. Open the “SampleScene“3. Enter Play mode4. Hover the mouse over the “Tria... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open