Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0b2
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103933
Regression
No
The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
How to reproduce:
1. Open the attached “IN-99321” project
2. Open the “SampleScene“
3. Enter Play mode
4. Hover the mouse over the “Triangle“ GameObject
5. Press the Spacebar on the keyboard
6. Hover the mouse over the “Circle“ GameObject
7. Press the Spacebar on the keyboard
8. Observe the results in the Console window
Expected result: The Raycast detects only the “Triangle“ GameObject with the “UI“ layer
Actual result: The Raycast detects both the “Triangle“ and “Circle“ GameObjects with different layers set
Reproducible with: 2023.1.0a19, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Couldn’t test with: 2022.3.61f1, 2023.1.0a18 (GetRayIntersection method is different from newer Unity versions)
Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Tree Asset Preview window is not updated after assigning a new Material
Resolution Note (fix version 6000.2.0b2):
Fix for this issue is available on Unity 6000.2.0b2 and above