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Build Profiles window’s bottom buttons overlapping with the existing UI
Steps to reproduce: Download attached project and open in Unity Open the Build Profiles window >> File >> Build Profiles... Read more
UI Shader and the UI Renderer Component are not hidden when a UI documen...
How to reproduce:1. Open the “IN-96167.zip“ project2. Open the “Assets/Scenes/_Complete-Game.unity“ Scene3. Select the UI Document i... Read more
The "Add selector..." option is missing from the UI Builders Hierarchy a...
Steps to reproduce: Create a new project Right-click Project > Create > UI Toolkit > UI Document Open it in UI Builder Righ... Read more
DirectoryNotFoundException error appears in the Console window when open...
How to reproduce:1. Open any project2. Open the Search window3. Observe the Console window Expected result: No errors appear in the ... Read more
"Material Type" tooltip says "Customize you Material" instead of "Custom...
Reproduction steps:1. Create a new HDRP project2. Create a new HDRP material (e.g. HDRP/Lit)3. Click on the Material to view its pro... Read more
UXML document elements use a different prefix depending on how they were...
How to reproduce:1. Open the “UITK Testing U6.zip“ project2. Open the “CreateMenuExample.uxml” file in UI Builder3. Observe the UXML... Read more
Animation Curve edits are not always saved when editing in a Prefab
How to reproduce:1. Open the attached “IN-96102_animation_curve“ project2. In the Project window select Assets > curve3. In the I... Read more
A grid is not visualized in Scene view when a GameObject with the Grid C...
How to reproduce:1. Open the “GridBug.zip“ project2. Open the “SampleScene“3. Select the “Grid“ GameObject in the Hierarchy4. Observ... Read more
Memory Profiler does not report struct types when they are used in stati...
How to reproduce:1. Open the attached “TestStaticReference” project2. Click “Build Settings” and check the “Development Build” and “... Read more
Scene Filter buttons reset to "All" in the Occlusion Window when enterin...
Steps to reproduce: Open any Project Open a Scene with 2 Cameras in it Navigate to Window > Rendering > Occlusion Culling Bake... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size