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[URP] Depth Of Field effect creates dark artifacts when using premultipl...
Reproduction steps: Open the user’s attached project Open “Assets/Scenes/SampleScene” Observe the edges of the white cubes in the Ga... Read more
[M2] Project created with M2 MacBook fails to resolve packages when open...
Reproduction steps:1. Open the user’s attached project2. At appeared “Unity package manager error” Window press “Retry” Expected res... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more
[URP] RenderObjects feature throws warnings when using AfterRenderingPos...
How to reproduce:1. Open the attached project "RenderObjectIssue-2022.1.zip"2. Open "SampleScene" Scene3. Observe the Console Expect... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
Multithreaded builds sometimes don't print the stack trace when using IL...
Reproduction steps:1. Open the attached project “PlayerLogBugUnity_1316147.zip“2. Build And Run the project using IL2CPP Scripting B... Read more
Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce:1. Open the attached project “PPbugF_10803.zip“2. Build And Run the project (File > Build And Run) Expected resu... Read more
TMPro SDF shader component showing darker colours in the Inspector when ...
How to reproduce:1. Open the attached user project2. In the Hierarchy, expand the Canvas GameObject and click on the child ‘Text (TM... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: Open the attached project Select GameObject > Create Folder and Some Assets Observe the created folder’s name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions