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Won't Fix

Votes

0

Found in

2020.3.38f1

2021.3.8f1

2022.1.9f1

2022.2.0b5

2023.1.0a6

2023.2.0a1

Issue ID

UUM-12668

Regression

No

[URP] Depth Of Field effect creates dark artifacts when using premultiplication in the Shader

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Reproduction steps:

# Open the user’s attached project
# Open “Assets/Scenes/SampleScene”
# Observe the edges of the white cubes in the Game View

Expected result: the cubes are blurred and have a consistent color
Actual result: the transition areas between sharp and blurred image regions have dark artifacts (highighted in red in "Assets/IssueDetails/1_issue_highlighted.PNG")

Reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0b5), 15.0.0 (2023.1.0a6)

Reproducible on: Windows 11

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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