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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.9f1
2022.2.0b5
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12668
Regression
No
[URP] Depth Of Field effect creates dark artifacts when using premultiplication in the Shader
Reproduction steps:
- Open the user’s attached project
- Open “Assets/Scenes/SampleScene”
- Observe the edges of the white cubes in the Game View
Expected result: the cubes are blurred and have a consistent color
Actual result: the transition areas between sharp and blurred image regions have dark artifacts (highighted in red in "Assets/IssueDetails/1_issue_highlighted.PNG")
Reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0b5), 15.0.0 (2023.1.0a6)
Reproducible on: Windows 11
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.