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FSBTool ERROR: Internal error from FMOD sub-system messages are thrown w...
{}How to reproduce{}: Open the attached project named "AudioImportCase" After the project opens, observe the Console window - it sho... Read more
[macOS] .meta files are created inside a loadable plugin folders when it...
Reproducible on MacOS, but potentially the same issue affects Windows and Linux How to reproduce:1. View the attached file's "plugin... Read more
The Tools panel position changes back to default when reopening the project
How to reproduce:1. Open the attached project “IN_6285.zip”2. Drag the Tools panel to a different location3. Reopen the project4. Ob... Read more
InvalidCastException errors are thrown when inspecting a MeshRenderer.Ma...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy, select "Cube"4. Go to the A... Read more
[URP] "Reduced additional punctual light shadows resolution" warnings ar...
Reproduction steps:1. Open the project from the drive link (ctrl+f "Mon, 12")2. Open SampleScene3. Enter Play Mode4. Inspect the con... Read more
Float field is broken when entering a negative value after highlighting
How to reproduce:1. Open the attached “case IN-11417” project2. Open the “SampleScene” Scene3. Select the “TestGO” GameObject4. Ente... Read more
Lighting Settings Assets values default to another Assets values when mu...
How to reproduce:1. Open any project2. Right click in Project Browser and create two Lighting Settings Assets3. While one of the Ass... Read more
Text inside ListView with text-overflow ellipsis is not displayed in Pla...
How to reproduce:1. Open the attached project ("TextOverflow.zip")2. Open Window -> UI Toolkit -> TextOverflow3. Notice the "H... Read more
Using UI Toolkit Default Inspectors results in performance degradation i...
Reproduction steps: Open the user attached project In the Assets folder press on “Hoge” asset Observe the Inspector Expected result:... Read more
VFX graph Auto Compile option does not save and resets to enabled when r...
Reproduction steps:1. Open the “MinProject” project2. Open the “MyVFX” graph3. Disable Auto Compile4. Close and reopen the graph Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed