Search Issue Tracker

2
votes
Fixed

[UWP] OS version detection is wrong on some Windows versions

Universal Windows Platform

-

Feb 05, 2022

-

Version/s:

Windows 10 version 18362 and 18363 both report as 10.0.18362Windows 10 versions 19041, 19042, 19043, 19044 all report as 10.0.19041 Read more

0
votes
Fixed

OnPostprocessGameObjectWithUserProperties isn't called when setting extr...

Asset - Importers

-

Jan 11, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b2, 2022.2

Reproduction steps:1. Open user-attached project2. Select Barrel.fbx in Packages\Model Import Bugs\Runtime folder3. Toggle the "Opti... Read more

5
votes
Won't Fix

Editor crashes when coming back from Sleep mode

Mono

-

Jan 17, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b4, 2022.2

Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more

0
votes
By Design

UI Document can't be assigned to a property field in the Inspector

Package: UI Toolkit

-

Feb 04, 2022

-

Version/s: 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'Test' project2. Open the 'SampleScene'3. Observe the 'Test' GameObject in the Inspector4. D... Read more

0
votes
By Design

[Serialization] Player build hangs on initial loading screen after repor...

Serialization

-

Nov 19, 2021

-

Version/s: 2020.3, 2020.3.22f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached user's project "boardgame_demo.zip"2. Open the "Assets\Scenes\BoardTest.unity" Scene3. Build... Read more

2
votes
Fixed

Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...

Kernel

-

Feb 04, 2022

-

Version/s: 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more

0
votes
Won't Fix

SerializedFile metrics show different memory costs when using AssetBundl...

Asset Bundles

-

Dec 07, 2021

-

Version/s: 2020.3, 2020.3.18f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to AssetBundle -> Build4. Open the Prof... Read more

0
votes
Fixed

When building the project with IL2CPP Scripting Backend the generated ha...

IL2CPP

-

Jan 21, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b4, 2022.2

How to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player3. Set Scripting Backend to IL2CPP4. Go... Read more

0
votes
By Design

Built Asset Bundles yield identical file sizes of different Assets when ...

Asset Bundles

-

Nov 22, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user attached "AssetBundleBuildTest.zip" project2. Select the "texture.jpg" file found in the Assets/Te... Read more

0
votes
Fixed

Culling Dynamic Objects takes significantly longer in 2019.4 and above c...

Culling

-

Feb 01, 2022

-

Version/s: 2019.4, 2019.4.35f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.