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[Player Settings] [Common] [Shader Variant Loading Settings] - Shader ch...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize play... Read more
[Player Settings] [Common] [Rendering] - Lightmap Encoding should be cha...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a player settings to i... Read more
The Package Manager gives inconsistent search results and shows errors i...
How to reproduce:1. Create a new empty project2. Add the following package to “My Assets”: [https://assetstore.unity.com/packages/vf... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce:1. Open the “IN-77561_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what th... Read more
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce:1. Open the “IN-77552_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...
How to reproduce:1. Create a new empty project2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"3. C... Read more
[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...
How to reproduce:1. Open the “MaterialVariantTextureStreaming“ project2. Open the “TestScene“3. Expand the “Cliff_03_Prefab > Cli... Read more
[URP][RG] DynamicFogProfile is not rendered in Play mode when SSAO is en...
Reproduction steps:1. Open the attached “SSAOBug.zip”2. Select “PC_Renderer.asset” in the Project window3. Select “Deferred” Renderi... Read more
R 16 bit textures have banding effect when packed into a Sprite Atlas
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/R16 Issue/SampleScene“ Scene3. In the Game View, obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code